Random Bevel - Substance Designer Node

Often within my workflow in Substance Designer, I would create multiple different bevel sizes to get a different look or feel to bricks, stones, tiles, and many other patterns for a more believable look, along with some subtle variation. I've combined this into 1 simple and easy to use node that takes a black and white mask input and outputs random 4 different random bevel sizes with easy to use controls. If you need more than 4 sizes, you can always blend 2 of these nodes together.

Node Controls:

  • Bevel Size
  • Bevel Size Variance Multiplier
  • Bevel Bias
  • Corner Type
  • Smoothing
  • Mask Dilation

This package includes the .SBS, so you can also learn how it was made and even extend the functionality.

Release Notes

  • added .sbsar file
Personal License
$5
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Single non-commercial user. This license does NOT apply to companies. Read MoreRead Less
Files (2)
LA_BevelRandom
sbsar /
39 KB
LA_BevelRandom
sbs /
84 KB
Indie/Small Business License
$15
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Applies to companies or schools with revenues UNDER $500K. Read MoreRead Less
Files (2)
LA_BevelRandom
sbsar /
39 KB
LA_BevelRandom
sbs /
84 KB
Studio License
$75
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Applies to companies, studios, or schools with revenues OVER $500K. Read MoreRead Less
Files (2)
LA_BevelRandom
sbsar /
39 KB
LA_BevelRandom
sbs /
84 KB