3D Environment Artist and Mentor. I have experience with multiple engines, art styles, and team sizes. Indie to AAA, small corridors to expansive landscapes. The intersection of art and tech, beautiful worlds that also run on target hardware.
Titles:
*Chivalry 2 - (PC, Consoles, TDB) - preproduction and tech investigation
*Overwatch - (PC, Consoles, 2016) - joined in 2018
• Islands of Nyne - (PC - 2018)
• Mirage: Arcane Warfare – (PC – 2017)
• Albino Lullaby: Episode 1 – (PC – 2015)
• Chivalry: Deadliest Warrior – (PC – 2013)
• Chivalry: Medieval Warfare – (PC – 2012)
• Project Nubby - (Playstation Home – 2011)
• Cogs – (Playstation Home – 2011)
•= Shipped
*= Contributed to
Skills:
-Hard surface sub-division modeling for high to low poly workflow.
-Organic modeling experience with a heavy focus on zbrush sculpting
-Advanced texturing skills in multiple styles, for both PBR and traditional workflows. I am experienced with both Substance and Quixel Packages.
-Experienced with modular environment asset creation for efficiency and ease of use in game engines.
-Excellent communication skills.
-Ability to prioritize tasks, work under pressure and strict deadlines.
Software Proficiency :
Maya
Zbrush
Photoshop
Quixel Suite
Substance
xNormal
Unreal 4
Unity
•Working with level designers to bring graybox levels to life in Overwatch and Overwatch 2.
Modelling, Texturing, and Worldbuilding.
Contributed the following maps:
• Busan
• Petra
• Paris
• Havana
• Toronto Blizzcon Demo for Overwatch 2
Mentoring artists in 3d Environment Art creation
Mentoring artists in 3d Environment Art creation
Satisfied clients include:
Define Human Studios
Wild Devil Studios
Ape Law
Creatives in the Attic
Figment productions
Tale of Tales
Berserk Entertainment Inc.
• Helping to set and maintain art direction and best practices
• Creating high quality 3d game assets for use within the Unreal Engine 4, from modular kits to unique props.
• Creating textures and materials using a mixture of Photoshop and Substance Designer.
• World building in engine, working with level designers to bring levels from greybox blockouts all the way through to completion, including lighting, fx placement, post processing, etc.
• Identifying areas of optimization to help artists reduce CPU and GPU cost of visuals.
• Self motivated and organized, helping identify and delegate tasks to small team of environment art.
Shipped at Torn Banner:
Mirage Arcane Warfare - PC - 2017
Chivalry: Deadliest Warrior - PC - 2013
Chivalry: Medieval Warfare - PC - 2012
• Worked with artists from both development teams making 3d in-game assets across multiple titles for Playstation Home.
• Responsible for modeling and texturing assets based upon other artists’ concepts using current workflow techniques and iterating revisions based upon feedback while under a tight schedule.
• Analyzed documentation to incorporate character animations efficiently into the pipeline.