These are some modular interiors that I made for the Paris map for Blizzard Entertainment's Overwatch. Modularity is a key ingredient of making cohesive spaces while sticking to your polygon and texture budget.
All Overwatch Maps are a group effort. The following share in the credit of these works:
Bill Petras, Dion Rogers, Philip Klevestav, Simon Fuchs, Helder Pinto, Thiago Klafke, Phil Wang, Nate Bowden, Lindsay Johnson, Phil Wang, Lan-Fang Chang, Llia Yu
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