Exterior:
I was responsible for the majority of the exterior work on Rogue AI Containment. I took Philip K's rough blockout model and leveled it up to about 70% state. We decided at a certain point to shrink the exterior of this POI very large in comparison to other POI's of similar difficulty/time to complete, so Philip helped with that process and made some edits as well. From there I took it to the final.
Interior:
The interior spaces were blocked out by Philip using a mix of our 'generic' interior kit along with some new blockout assets that were more specific to this POI that I took to completion.
Sean McNally helped a ton with the hexagonal cell tubes and the mech loader by sculpting them in VR to use as reference.