Landscape materials that I made during the production of Mirage: Arcane Warfare. In Engine screenshots in Unreal 4.
Most of these were made from Zbrush sculpts, textured in Photoshop. I used substance for the sewage and cracked mud
Sand Wavy
Sand Wavy - Detail Lighting
Sand Stoney
Sand Stoney - Detail Lighting
Sand Lumpy
Sand Lumpy - Detail Lighting
Sand Smooth
Sand Smooth - Detail Lighting
Cracked Mud
Cracked Mud - Detail Lighting
Ice
Ice - Detail Lighting
Sewage
Sewage - Detail Lighting