Portugal map for Blizzard Entertainment's Overwatch 2. I was tasked with making general buildings for the edges of the map that could be re-used with some material swaps to give a drastically different feel. Andrew Menjivar created awesome tile textures that really captured the essence of the tiles found in portugal which really helped these buildings look awesome.
I also worked heavily on the ground mesh for the map, which was especially important for the gamemode and player pathing through the level.
All Overwatch maps are a group effort. Shoutouts especially to Phil Wang, Daniel McGowan, Helder Pinto, and Courtney Vogel.
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