Overwatch 2 - Shambali - Area 3

For Shambali I was tasked owning the map as the primary level artist. This meant taking the whole map from greybox level blockout by Trey Spisack all the way through completion. I leaned heavily on re-use of visual language, models, and textures from the Nepal map.

All Overwatch maps are a group effort. Specific shoutouts go to Thiago Klafke who worked on the area 1 city side buildings, Philip Klevestav who worked on the cave interior, Courtney Vogel who worked on the backdrop mountains.
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