Lucas Annunziata
Lucas Annunziata
Environment Artist - Torn Banner Studios
Toronto, Canada

Summary

Artist of the 3D variety, skilled in environment asset creation. I have experience with multiple engines and art styles.

Shipped Titles:
• Mirage: Arcane Warfare – (PC – 2017)
• Albino Lullaby: Episode 1 – (PC – 2015)
• Chivalry: Deadliest Warrior – (PC – 2013)
• Chivalry: Medieval Warfare – (PC – 2012)
• Project Nubby - (Playstation Home – 2011)
• Cogs – (Playstation Home – 2011)

Skills:
-Hard surface sub-division modeling for high to low poly workflow.
-Organic modeling experience with a heavy focus on zbrush sculpting
-Advanced texturing skills in multiple styles, for both PBR and traditional workflows. I am experienced with both Substance and Quixel Packages.
-Experienced with modular environment asset creation for efficiency and ease of use in game engines.
-Excellent communication skills.
-Ability to prioritize tasks, work under pressure and strict deadlines.

Software Proficiency :
Maya
Zbrush
Photoshop
Quixel Suite
Substance
xNormal
Unreal 4
Unity

Skills

3D ModelingEnvironment ModelingTexturingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
Substance Designer
Substance Designer
World Machine
World Machine

Productions

  • Maxresdefault
    • Video Game
      Mirage: Arcane Warfare
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Torn Banner Studios
  • Header
    • Video Game
      Albino Lullaby - Episode One
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Ape Law
  • Thumbnail
    • Video Game
      Chivalry: Deadliest Warrior
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Torn Banner Studios
  • Chivalry medieval warfare cover art
    • Video Game
      Chivalry: Medieval Warfare
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Torn Banner Studios
  • Header
    • Video Game
      Cogs
    • Year
      2011
    • Role
      Assistant Artist
    • Company
      Codename Games

Experience

  • 3D Environment Artist at Torn Banner Studios
    Toronto, Canada
    June 2012 - Present

    • Helping to set and maintain art direction and best practices

    • Creating high quality 3d game assets for use within the Unreal Engine 4, from modular kits to unique props.

    • Creating textures and materials using a mixture of Photoshop and Substance Designer.

    • World building in engine, working with level designers to bring levels from greybox blockouts all the way through to completion, including lighting, fx placement, post processing, etc.

    • Identifying areas of optimization to help artists reduce CPU and GPU cost of visuals.

    • Self motivated and organized, helping identify and delegate tasks to small team of environment art.

    Shipped at Torn Banner:

    Mirage Arcane Warfare - PC - 2017

    Chivalry: Deadliest Warrior - PC - 2013

    Chivalry: Medieval Warfare - PC - 2012

  • Freelance Environment Artist at Self Employed
    November 2011 - Present

    Satisfied clients include:

    Define Human Studios

    Wild Devil Studios

    Ape Law

    Creatives in the Attic

    Figment productions

    Tale of Tales

    Berserk Entertainment Inc.

  • Assistant Artist at Codename Games
    Los Angeles, United States of America
    May 2011 - August 2011

    • Worked with artists from both development teams making 3d in-game assets across multiple titles for Playstation Home.

    • Responsible for modeling and texturing assets based upon other artists’ concepts using current workflow techniques and iterating revisions based upon feedback while under a tight schedule.

    • Analyzed documentation to incorporate character animations efficiently into the pipeline.